about
I have a strong focus in bringing architectural designs to life through real-time rendering. Art museums and travel have aided me in conveying design three-dimensionally. I was a Senior Technical Marketing Manager at Epic Games developing visual and technical content in Unreal Engine and Twinmotion. Previously I was a visualization specialist at SHoP Architects where I focused on research and development, promoting the use of real-time technology to improve design processes. Prior to SHoP, I was an intern at JAJA Architects in Copenhagen and a designer at Workshop APD in New York. I studied at the University of Texas at Austin School of Architecture and at Ecole Nationale Superieure d’Architecture de Paris-Belleville. My work can also be found on Arch Daily and Blank Space.
In my free time I enjoy working with Young New Yorkers.
knowledge
Unreal Engine, Twinmotion, 3ds Max, V-Ray, Unity, Substance, Creative Suite, Rhino, Autocad